
One prototype Gundam Mk-V unit was placed in storage at the relay station Penta, and is subsequently reassigned to Admiral Brian Aeno’s fleet in order to help suppress the New Desides. When the New Desides staged their rebellion and took control of the former Zeon asteroid base Pezun, the Earth Federation sent a fleet to interdict them. INCOMs, unlike funnels or bits, still have to be tethered to their control unit by wires because the electrical signals to the INCOM would be otherwise disrupted by Minovsky Particles. Using the quasi-psycommu even non-Newtypes can control simple wire-guided remote weapons, such as INCOMs. This system can actively scan the pilot's brainwaves, no matter how weak they are, and then let the computer translate the thoughts into commands to be issued to remote weapons. The Quasi-psycommu system was developed to extend the capabilities of remote control to non-Newtypes. It is a further evolution of the sturm boosters (a device which contains thrusters for increasing propulsion purposes) used by earlier MS, but unlike its ancestors, it's retained as a shield even after its propellant is exhausted, rather than being discarded when empty. The unit could also be fitted with a shield booster similar to the one used by the Gundam TR-1 Hazel, which can be attached to its back as an additional thruster.

Useful for mid-range combat, these missiles can destroy a MS or damage bigger targets. The Gundam Mk-V can equip two missile pods on each shoulder. After a set number of shots, the INCOM must be recalled so that the beam gun can be recharged.

Because of limitations, the wires cannot supply enough power to allow the beam gun to be continually used. When the pilot recalls the INCOM, it retraces its course as the wire is retracted.Įach INCOM remote weapon mounts a beam gun with a power rating of 4.5 MW. Every time an INCOM changes its flight direction, it deploys a tiny relay INCOM to hold the wire in place and maintain its connection to its parent mobile suit. These disc-shaped devices are armed with internal beam guns and controlled via wire cables.

Similar to the ZZ Gundam, the beam sabers also double as beam cannons, with power ratings of 12 MW.Ī remote weapon designed for use with the quasi-psycommu system. They emit high-energy Minovsky particles to form a blade-shaped I-field (via manipulation of electromagnetic fields), and then fills this shell with superheated Minovsky particle plasma to produce an effective cutting blade.The Gundam Mk-V carries two 0.9 MW beam sabers stored on the backpack. The standard ranged armament of many mobile suits, the beam rifle fires a particle beam that can penetrate almost any armor that has not been treated with specific counter-measures.Į-Cap charged Beam Sabers are the standard close-range melee combat weapons employed by the majority of MS.

It was also very well armored, incredibly fast and maneuverable to the point of being detrimental to the health of the pilot, as Brave Cod discovered when he shattered most of his teeth during an emergency evasion maneuver. The unit could also be fitted with a shield booster similar to the one used by the RX-121 Gundam TR-1 Hazel and its descendants, which can be attached to its back as an additional thruster. Unlike the Psyco Gundam, the Gundam Mk-V can be operated by normal pilots who have not undergone Newtype enhancement, thanks to the revolutionary Quasi-psycommu system, which also allowed the pilot to control the wire-guided INCOM remote weapons stored in its backpack. Three prototype units are eventually completed, but as the Gryps Conflict comes to an end the Gundam Mk-V has yet to enter combat. The project is initially commissioned by the Titans, however, the political situation shifts in favor of the AEUG during its development process, and then is taken over by the regular Federation Forces. A prototype mobile suit developed by the Augusta Newtype Research Institute as a refined version of the MRX-009 Psyco Gundam, the Gundam Mk-V was an immensely powerful unit.
